TV series
directed by Danilo Caracciolo
in development
26×13′, ITA/FR/CZ
Credits
produced by POPCult
in co-production with Animalps (France) and Krutart (Cezch Republic)
qith the support of Media Creative Europe
More info
Late 1800s, in Italy Guglielmo and his brother Alfonso welcome their cousin Daisy coming from Scotland to spend her holiday in their Villa Griffone surrounding by nature in the hills south of Bologna. They need to find the way to be in communication at a distance when she has to come back home far away after the summer. Guglielmo leads the experiments, helped by the other two. His research covers all scientific fields, from chemistry to electricity and the refraction of sound waves, based on the elementary and intuitive physics.
THE CONCEPT
The story is set in the late 1800s, in Italy, at Villa Griffone and the surrounding nature. We are in the hills south of Bologna, it is the residence of the Marconi family and we are in a world where public and private electric lighting, telephone, radio and TV did not yet exist, but where the ferment and curiosity for science and technology were palpable.
School ended a few days ago and, for little Guglielmo Marconi and his older brother Alfonso, it is summer holiday time. The two brothers are excited and happy, not least because of the arrival of their cousin Daisy Prescott who, like every year, will spend the whole summer with her cousins at Villa Griffone, as a guest of her aunt and uncle Annie Jameson and Giuseppe Marconi, Guglielmo and Alfonso’s parents.
The three kids are very close; they have already spent several summers together discovering nature, creating a strong bond between them. However, their summer jaunts are always overshadowed by the unpleasant prospect of separation as, at the end of the summer, Daisy, following the missions of her father who is a military man, will have to return to the UK as usual, attending a different school each time and being separated from her two cousins for many months.
Guglielmo is therefore strongly motivated to develop a way to communicate with his cousin at a distance. A system different from the slow and inconvenient letters and telegraph. In his young head, the idea of a form of communication free of time-space limitations takes shape, which can also be activated wireless, at any time, without long waits or trips to the telegraph office.
All the scientific notions he learns at school and from his private teachers always add a new detail that corroborates his intuition, making him believe that his dream is more than ever achievable. The summer holidays therefore become the ideal time for the three youngsters to launch into research and experiments, in an atmosphere of play and adventure, exploring nature and recreating in the laboratory set up in the Villa by little Guglielmo, devices that step by step will hopefully lead him to the discovery of a truly effective way of communicating at a distance.
Guglielmo leads the experiments. His research covers all scientific fields, from chemistry to electricity and the refraction of sound waves, based on the elementary and intuitive physics that he learns both from confronting natural phenomena and studying his favourite subjects. Often the outcome of the primordial experiments will lead to comical situations involving the other protagonists of the series.
The days (and episodes) pass between one adventure and another, punctuated by meeting and interacting with some of Villa Griffone’s adult characters: mother Annie, teacher Zanetti, housekeeper Clara, farmer Tugnat and father Giuseppe.
There are also funny and imaginative little animals who will be accomplices and spectators in the adventures of the three boys: the butterfly Letty, the caterpillar Volt, the mouse Flash and the cat Augusto.
In the fountain in front of the mansion’s main gate also live some water creatures, shy and fearful of humans. Among them, the Watt frog plays the role of sentinel for all the inhabitants of the fountain who, at its signal, run and hide. Without the presence of humans, they reappear at the edge of the fountain and their appearances give rhythm to the narrative by creating small breaks between scenes.
NOTE OF INTENT
Guglielmo Marconi was the Italian genius of radio and all telecommunications, including TV and mobile phones and received a Nobel prize for physics in 1909. This animated series was created from the need to make children more closely aware of his discoveries and inventions. A journey into the dreamy and fairytale world of a child, characterized by the exaltation for the discovery and exploration of the phenomena of nature that would soon lead him to incredibly revolutionary results for humanity.
The idea of the narration is to go back in time from the greatest experiences made in Marconi’s youth in a narration of Guglielmo as a young boy struggling with the experiments that led from the invention of the radio to all the tools of wireless communication.
The figure of Guglielmo Marconi is already in itself international in scope, therefore the project aspires to have an international dimension. Guglielmo Marconi was in fact one of the first Italians to emigrate abroad obtaining great successes.
His mother of Irish origin had educated him to bilingualism and in 1896 he moved to London, where he founded a telegraphy company that collects his patent for radio communication spread all over the world. The audiovisual world has always been looking for educational products capable of speaking to a younger audience about classic themes such as history, science and this series could therefore provide an excellent tool to do so to a young and transnational audience by recognizing the origin on the Italian territory of one of the greatest inventors of this era.
Regarding the scripting the keywords of the series are amazement, curiosity, exploration, play. On the pedagogical and didactic level, relationships, motivation and understanding.
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Contact: Giusi Santoro